In a recent article in Time Magazine, the much touted game/universe of Second Life was put in for a mid-term evaluation. Check out this quote:
The overall traffic has been disappointing: the site has nearly 8.7 million registered members, but the number of active users is closer to 600,000. One reason for this gap may be that the technology isn't intuitive. (I spent my first hour on Second Life wearing both sneakers and high heels because I couldn't figure out how to discard one pair. And yes, I passed Computer Science 101.)
From: Time Magazine: Second Life's Real-World Problems, Thursday, Aug. 09, 2007
You'll be inspired by the user behaviours described in the article. I never cease to wonder as this virtual world is mostly made up of people acting out fantasies, it will be full of "freaks" - people acting out things here that they could/would not act out in the real world. Somehow The Dice Man springs to mind.
However, as Second Life is for everyone some sort of regulation is also needed (how else to prevent the otherwise ordinary plumber becoming a child molester or serial killer?). Who provides that regulation? Or should it just run de-regulated as some sort of ultimate experiment to see if anarchy really is the way to go?
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